“Trypophobia is a proposed phobia of irregular patterns, clusters of small holes or bumps." (...) The word is from the Greek: trýpa, meaning "hole" and phóbos, meaning "fear." Shapes that elicit a reaction include clustered holes in innocuous contexts such as fruits and bubbles.”
Researchers hypothesize that the response is based on a biological revulsion, rather than a learned cultural fear. Upon seeing these shapes, some individuals experience shuddering, skin crawling, panic attacks, sweating, palpitation and nausea or itchiness.”
At the center of this body of work is a personal and intimate study of drawing as a medium of the consciousness. It is fundamentally a ludic meddling into microscopic imaging, mathematical biology, in-silica simulations in a practice that uses technological feedback and loops to morph a dialectic process of figuration
Forms and shapes are not a neutral entity, they elicit and constant judgment of reality. They are an expression of a corollary of hidden forces at work. We consciously experience just a fraction of what operates beyond the surface. The reenactment of these forces together with the material behavioral tendency can create models that mimic the natural processes over time. Under this premises, the line between organic and inorganic material blurs as they are both subjects of structural predictability.
The continuous negotiation between the singularity and the laws governing matter is very interesting to me. This idea that there are forces guiding the appearance of the natural world that run deeper than those governing life is the foundation of mathematical biology and mathematical physic. At the same time, mathematical biology and mathematical physic are at the core of computer simulation and the ability of a machine to compute, predict and manifest natural and complex phenomena. On the other hand, feminist analyses of scientific and technological developments have argued that there are material as well as discursive elements that are significant to the process of materialization. In the twentieth century, both the representational or mimetic status of language and the inconsequentiality of the observational process have been called into question. My practice is situated in this paradoxical space. .
Multimedia Installation. Drawing, inkjet printing, digital animation, video projection. Variable dimensions.
The word epithelium (/ˌɛpɨˈθiːliəm/) was initially used to describe the translucent covering of small "nipples" of tissue on the lip.
Referring to the translucid membrane that unfolds the morphology of soft tissues whose functions is both to secret and absorb, the epithelium is the fuzzy, wet screen that filters the undefined work of biological labor. Borrowing from traditions of abstractions and exploiting technologies of simulations this series plays with the idea of "a" body within "a" body, the open repository of dispersed sensuality, memories of cellular processes, a living vocabulary of pics and folds.
Playing with the parameters of the systematic and the aberrant, the invisible and the imagined, Epithelial Reverie is fundamentally a ludic process. An exercise of technologically framed augmented drawings, that both honors and subvert the tradition of drawing as a tool of scientific knowledge and construction of fictional realities.
Panta Rei: Everything Flows
Size variable. Single channel wall projection.
Stream. An endless amount of trash flowing towards the viewer in perpetual motion. A cartoonish and colorful look seduces our gaze, suspended in a contemplative looping, underlining our ambivalence towards the culture of excess.
Water is a medium of communication, the movement that brings to the surface what was underneath, and carries it with it. The river is then a metaphor of a passage, a course that can bridge two worlds, a transmitter. It can carry you to the other side but can’t take you back. It has been often referred to as a metaphor of time. “You cannot step into the same river twice”, said Heraclitus. In Dante’s Divina Commedia, the river Acheron provides a passage to the souls of the dead, the definitive route into the underworld.
Inspired by real media news events, Panta Rei is not just as a socio-political commentary, but also a metaphor of the passage we are facing epochally, with water at the center of the struggle for sustainability and the choices we make or don't make.
“A neoplasm is an abnormal mass of tissue, the growth of which exceeds and is uncoordinated with that of the normal tissues, and persists in the same excessive manner after cessation of the stimulus which evoked the change." [Willis RA: The Spread of Tumors in the Human Body]
I started doing some research about cancer. I learned that histologists look for the “appearance” of the cells in the tissue. They know that the mutated cell is a deviant. It is literary an ugly version of the healthy cell. Disproportionate, weak, different. Yet, the appearance in itself is not enough to define its most important characteristic, the very aspect that portrays this disease as a dynamic, defiant entity, with its own willingness. That willingness is to grow and to spread.
Using crochet, I simulated some of the behaviors of tumoral and cancerous cells, such as abnormal excessive replication and metamorphic appearance. The knitting mimics the way healthy tissue, metaphorically illustrated by the regular stitches, appears disfigured when the disease infiltrates its weaving.
Knitting became the medium of choice because its meditative process allows the growth of complex organic forms, stitch by stitch, mimicking the way nature builds from the bottom up, cell by cell…
Knitting, and most specifically the act of hand-knitting garments and blankets, embodies the notions of domesticity and protection of the human body. It relates to the body’s need to feel safe, comforted, and in this sense, it addresses the vulnerability of human life.
California Nano-Systems Institute, University of California, Los Angeles. Nov. 6th 2008 to Jan. 3rd, 2009
Yale University. The Parachute Factory. Erector Square, Building One 319 Peck Street, New Haven, CT 06513. Critical Condition: When Silence Speaks. July 12 – September 16, 2011
The Fifth International Biennial of Art in Ferrara, Italy Castello Estense, Ferrara. 2010. Catalogue.
Neoplastic Knitting: Growth
Knitted wool, 60 x 72 inches.
Neoplastic Knitting: Spread
Knitted Fibers. 50 x 50 inches.
Knitted wool, size 4
Neoplastic Knitting: Spread
Detail. 50 x 50 inches.
Hoops. Knitted wool, wood, variable dimensions: 8 to 24 inches.
Exhibition View. California Nano-Systems Institute, University of California, Los Angeles. Exhibition in conjunction with ART|SCI Symposium: Nov. 6th 2008 to Jan. 3rd 2009
Neoplastic Knitting: Sketches
Hoops. Knitted wool, wood, variable dimensions: 8 to 24 inches.
Front View. The "Neoplastic Sweater" was created for “Dark Night of the Body”, a dance theater work by Stefanie Adkock.
Dark Night of the Body
Featuring Stefanie Adcock and a cast of four dancers, “Dark Night of the Body” is a live performance incorporating dance, spoken word and movement. Drawing from personal experiences, Adcock utilizes winter as a metaphor for dealing with terminal illness and its resulting isolation as one person attempts to explore the symbolic collision between life and art.
“Dark Night of the Body,” was premiered at SUNY Potsdam, New York, in the Black Box Theatre in Satterlee Hall on May 10, 2007
Tropical Puffs (...Or The Resilience of the Microstuff.)
Tropical Puffs (…Or The Resilience Of The Microstuff.)
According to Manuel De Landa, [A Thousand Year of Nonlinear History, 1997] “resilience” is the keyword to understand how complex meshworks of heterogeneous ecosystems overlap, coexist, and coevolve in the growth of the self-organizing city organism.
Resilience is the capacity of a system to absorb major internal and external fluctuations by switching between several alternative sustainable states, differing in this from the notion of stability which refer to the capacity of maintaining a preferred state inhibiting intense fluctuations.
This commissioned drawing series is a imaginative and poetic celebration of the resilience of multiple life forms, in particular non-human ecosystems, of Rio de Janeiro.
The stream of solar radiation, together with the water and humidity of the tropical climate of Rio de Janeiro, fuel the flow and exchange of biomass from one realm to another. They nurture via photosynthesis the sweet cravings of plants, which stand, with their non-parasitic nature at the foundation of any food chain.
The city of Rio possesses the first and second largest urban forests in the world. The human planted Tijuca Forest and the native Pedra Branca Park are home to hundreds of species of plants and wildlife and provide protection to the city’s water supply. At the other end of the spectrum, equally important, are the microflora and microfauna, as they remineralize and reinject animal bodies into the web.
The project consists a collage of drawings, digital prints and projection of animated drawings, an imaginative immersion into the variety and vitality of the invisible organism that inhabit the city soil and water. Bacteria and fungi, algae and microscopic predators participate in the drama of the metropolis environment. In a city famous for its visual exuberance and beauty, this project will explore the beauty of invisible biology.
The design process of the piece investigate the notions of contamination, self-organization and interaction as the hand animated “micro-drawings” are later inscribed with a set of behaviors, computationally controlled, that originate an ever evolving narrative and pattern formation.
Metropolitan Museum of Art and Photography, Tokyo. Feb. 2004
Center for the Contemporary Art. Tallin, Estonia. Aug. 2004 ISEA 2004.
Venus Villosa is an interactive installation exploring the western myth of the Beast, and the underlying relationship to the ideas of primitiveness and sexuality that is represent. It is a comment about the unresolved ambivalence of our relationship towards nature as it concerns our body and our identity. The installation is articulated around three metaphors: the hair, the breast, and the sense of touch as a way to unfold the dichotomies of the beauty and the beast, the ideal and the material, the natural and the artificial.
The Venus Villosa installation consists of a low lit room, a table in the middle with a tray of squeezable glowing breasts, and a floor to ceiling projection of the lower torso of a woman, gently spinning in the dark. The background sound of a rainy forest is sprinkled with the unsettling gurgling of unidentified creatures. Visitors walk up to the table and find a sign that reads “SQUEEZE GENTLY.”
By means of a pneumatic mechanism connected to a computer, a series of behaviors are associated to the squeezing of each breast. In fact, by each breast triggers two behaviors: one is a distinctive sound [either a odd animal sound or a human voice sampled from beast related movies]; the other is the growth of beast-like hair on the torso of the hitherto beautiful woman.
By engaging in the usually forbidden activity of art [and breast] touching, the user turns the beauty into the beast. In contrast, by releasing his or her contact the beast goes back to beauty.
The notion of monstrosity has always been a source of inspiration for my artistic practice, on the level of both content and method. My fascination with this topic, especially as manifested in historical iconography, relies on its enigmatic and subversive power, and its potential for questioning categories and system of signification.
Venus Villosa is an interactive installation, combining physical haptic interfaces with digital animation and sound. In this project, I have being exploring representations of the Beast derived from traditional iconographic sources, relating them to the underling ideas of primitiveness and sexuality.
My intention is to reverse the ancestral divinatory properties assigned to the Monster, conceived as a messenger of the future. Instead, I will suggest an idea of monstrosity as an enigma of the past brought into the present. Focusing my attention on the connection between the Beast and the metaphor of the ‘primordial body’, I will emphasize our corporeal origins as the constant “other” of western rationalistic tradition. The atavistic heritage and the element of regression are explored and proposed as a way of questioning, by means of mirroring and reversal, the contemporary cultural appropriation of the future through the control and manipulation of nature.
Ultimately, my exploration of the figure of the Beast ironically unveils the “monster” encoded within us, embedded in our genetic evolution. The metaphor of growing bodily hair that I have chosen to illustrate this concept is the forbidden link to our original ancestors, retaining remnants of our proximity to other species, and referring to the genetic memory underlying all living creatures.
Venus Villosa, installation view.
Beast-like hair growth. Floor to ceiling projection.
Detail of the tactile interface.
Soft touchable interface.
Open interface table.
Wall projection, the metamorphosis of the body.
Viewers trigger the metamorphosis by touching the work
The fluid mechanism combining sensing the external touch and triggering the activation of the cinematic audio-visual response.
Venus Villosa. Interactive installation.
Biologically Inspired Morphing Structure (BIMS)
Biomorphic kinetic sculpture.
Department of Chemistry and Biochemistry. University of California, Los Angeles.
BIMS has been exhibited in the 2009 Shanghai International Science and Art Exhibition and won the Best Application Achievement Award.
BIMS aka Biologically Inspired Morphing Structures is a Trans-disciplinary inquiry, aiming to give physical and dynamic form to media as a physical behaving entity.
We challenge most existing robotic actuators that have non-flexible links and use only rotational or prismatic joints to achieve the limited degree of freedom. On the contrary, BIMS has a soft, formless and inflatable body made with a polymer that can morph to variable shapes. BIMS dynamically change its shape in response to the environment or human interaction.
During the middle ages, in European silent monasteries, scribing monks gave shape to a multitude of imaginary beings through their miniatures and manuscripts . Documents and maps were populated with wonder creatures of ambiguous forms and impossible classification. This fantastic iconography would propagate from the confined imagination of monastic art into the vaste and lacerated Christianized Europe. In the pinnacles and cornices of cathedrals, monsters of all kinds would nest, enigmatic and frozen, guarding the mysteries of divinity.
Retaining the shapes of a forgotten pantheistic iconography these monsters became a fascinating embodiment of the world "outside", the far away lands, the lands of the unknown. The other side of an all-encompassing, yet ripped with slippery funnels christian narration of the medieval reality. Somewhere ungodly lands await. Mysterious demons and the puzzling creatures would both entice and caution the curious minds.
Tuberozoe. Bestiario Fantastico
Etching 9 In. x 11 In.
Panotii. Bestiario Fantastico
Etching and watercolor 9 In. x 11In.
Fairy. Bestiario Fantastico
Etching 9 In. x 11In.
Multimedia Performance. 2001
The Ubu Progect is a theatrical performance combining the early use of web3D and streaming technology to create a networking event that took place simultaneously at multiple locations.
This project was inspired by pioneering projects by Kit Galloway and Sherrie Rabinowitz like the “Satellite Art Project” (1975-77), as well as my lifelong enthusiasm for the proto-dadaist Alfred Jarry.
The performance occurred in the context of “Fusion ‘O1 :Time Travel” a collaborative event that took place between UCLA Design | Media Arts in Los Angeles (USA), the Bauhaus-Universität in Weimar (Germany) and the University of New South Wales in Sydney (Australia).
“Fusion ’01” actively explored the possibility offered by networking technologies applied to the web in creating emerging artistic spaces.
“Time Travel” was the common theme for the participating artists and it was meant to provoke considerations uponthe changing perception of the concepts of time and space in the era of the Internet and computer-mediated human communication.
CONCEPT The concept for the piece came to me as I was reading “How to create a time machine” by Alfred Jarry and started thinking about his concept of 'Pataphysic': The Science Of Imaginary Solutions'. I was inspired to try a playful but serious experiment about theatrical time. Key concepts of time in theater are usually those of sequentiallity and synchronism. Following these premises, “The Ubu Project” is an imaginative attempt to provide some answers to the following questions: What happens when we substitute the linear sequence of the wording into a spatial representation that simultaneously presents the reader with all the lines of the play?
Furthermore, what happens when we break the synchronism of the play and we perform on an asynchronous and recurring time adapting to delay and feedback looping effects of the live internet streaming?
How is this new asynchronous clock affecting the story of the play? How is it altering the meaning of the repertoire of coordinated actions that constitute the theatrical language?
UBU REX (UBU ROY)
The Ubu Projcet is based on the play Ubu Rex, a bizarre parody of Shakespeare's Macbeth that became a cornerstone of the Theatre of the Absurd movement. Written by Alfred Jarry, Ubu Rex was originally intended as a puppetry show and it narrates the story of Pa Ubu, an old man set on to conquer Poland by any means necessary, and the personification of the hideous side of humankind. When the play premiered at the Theatre de L'Oeuvre in 1896, it was met with both outrage and intrigue. The Ubu Project focuses only on the first scene of the first act of this theatrical piece.
1) The first part of the project consists of aweb3D virtual reality set designprogrammed in VRML. The first scene is the house of Pa Ubu and Ma Ubu where two virtual puppets welcome the viewer into their space. A little red door is the way to the second site in which the written text of the play is converted into space and is presented to the view all at once. At this point, each sentence of the dialog between Ma Ubu and Pa Ubu is aligned horizontally in front of the viewer. The viewer can virtually travel through the scene and experience the entire talking of the first scene simultaneously. Each written line of text has a sound of the correspondent spoken sentence, which is activated by a proximity sensor. He/she can also take a different path, a subjective way to unfold the text, altering its original sequence. This exploration is enhanced (and at the same time complicated) by the possibility of moving the text around. Every time a sentence is relocated is also multiplied by three. In addition, the behavior of the movement in the space does not always correspond to the trigger of the mouse, introducing a certain indetermination in the creation of the composition.
The idea behind this is to increase the complexity of the space, in order to weaken the user’s ability to keep the navigation path along the original sequence.
2) The second part of the project was performed in remote locations using video and audio streaming over the internet. Jim Merson, the actor playing Pa Ubu was in Los Angeles, while Franziska Heine who was play Ma Ubu was in Weimar, Germany. A series of big projections constituted the sets in both locations. In LA the actor was standing in front of a big projection of the 3D VR design explained above. A camera captured and streamed this image with sound to Germany, where it was projected again on a big screen to aloud the actress to stand side by side with the image of the actor with whom she was interacting. Simultaneously, a camera in Germany streamed this scene back to LAwhere it was projected right next to the first screen.
The time clock of this experiment is asynchronous because of the delay of streaming media over the Internet. The deferral for video and sound traveling across half the globe, is over 45 seconds, that means 1 minute and 30 seconds to go and come back. In addiction, cameras and microphones worked as mirroring devices, looping, bouncing, and echoing endlessly the information that they captured. Jim (Pa Ubu) started his acting and kept going without waiting for the Franzisca’s answer (Ma Ubu) to arrive. In the beginning, the timing was almost synchronized, and become increasingly chaotic with the progression of the performance as the looping effect added complexity to the scene.
Towards the end, the event assumed an oddly but vital schizophrenic mood, with anincreasing confusion casting out the performers in their isolated and relentless self-talking to the ever unreachable other.
This work references “The Elephant Man”, the celebrated movie directed by David Lynch, based upon a true story. At the same time, it references the artistic practice of the “oject trouvé”. It is a parody and at the same time an investigation of the issues of monstrosity and abnormality. My early work often explores the clashing of two different aesthetic languages, one of which is perceived to be a mutant, or a radical departure from the other, that suggests instead a certain accepted tradition.